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The Walking Dead Season 2

October 17, 2011 by · Comments Off on The Walking Dead Season 2 

The Walking Dead Season 2The Walking Dead Season 2, The undead have uniform shoes terrible. And this is just one of many zombie rules passed in the season premiere of “The Walking Dead”.

Dark and graphics AMC television adaptation of the graphic novel series about the dark ragtag survivors of zombie apocalypse takes just where the first season of six episodes left. Our survivors were the Centers for Disease Control in Atlanta, found no hope of cure or of any functioning society, and escaped just before the installation is self-destructed.

To start the season 2, Police Officer Rick Grimes sings a tired monologue on his walkie-talkie for the benefit of Morgan, the largest middle of a father and son duo found surviving all the way into the first episode of the series. Somber mood sufficiently established, Rick joins his small convoy survivor group from Atlanta to head a military stronghold 125 miles away.

Impassable interstate clogged with abandoned vehicles is home to the lesson on the zombie shoes of poor quality. Survivors are surprised by a passing wave of “walkers”, the inhabitants of “Walking Dead”, land use, especially when it comes to zombies, when driving Winnebago Dale gives one of the worst performances all times as a rooftop lookout. With little free time, most of the survivors to hide under the cars – which offer the public a close look at a lot of shoes and an opportunity to imagine the smell of necrotic foot. (The rule of zombie smells also reiterated in this episode, with decomposing bodies used to fend off walkers.) Andrea, the only survivor, could not find a good hiding, helps the public to segue into a second rule of zombie survival, not making noise, think twice about firearms. Caught in the tiny bathroom of the RV, she sends a zombie with a screwdriver through the eye when your gun can not be forced to work. This screwdriver is essential tao kill. Andrea was successful in launching their weapon, the flock that passes – a term survivors choose after large groups of zombies – has been brought to her office. Andrea has already shown suicidal tendencies, and their reluctance to fully understand the consequences of gun totting survivors carried armed man (Dale, Rick and fellow law enforcement called Shane) to take away your gun.

The herd passes, but not before Sophie is evicted from her hiding place in the forest. Sofia is one of two small children in the band of survivors, and the effort to find and appease her dying mother Carol occupies the rest of the episode. Rick and a crossbow-wielding Daryl Dixon an initial unsuccessful search for the young, an effort with the help of Daryl tracking skills (there’s always someone skilled in monitoring!) And the virgin forest like zombies autopsy procedures. (Quote Selection: “.. Yes, Hoss had a big meal, not long ago that I am there”

Another rule is established during this interval: speed. “Walking Dead” zombie can shuffle to a fast pace, and according to Rick not get winded from the effort. However, these are not quick lighting zombies we’ve seen in recent films like “28 Days Later”, which is why the formation of the herd is still the most formidable.

At the end of the episode, Sofia is not yet. And that’s not the only issue left hanging from the upcoming episodes. Andrea is trying to leave the human herd and hope to Shane, she hears a painful conversation with Lori, it is your walk away. Dale is willing to lie and manipulate their fellow survivors, in an attempt to control the volatility of the dynamic group.

But the biggest problem arises again in the final moments of the episode. Carl Grimes, son of Lori and Rick and the other candidate scenarios for children at risk, is shot in the middle of an otherwise happy encounter with a moose. The shooting appears to be an unexpected accident, unseen shooter likely to succeed only intention moose.

That leaves the fate of Carl as cloudy as Sofia, and also out of our survivors with very clear suggestion that they are not alone.

Dead Zombies: seven (two needle, two strong, one by an arrow, and three bar a kickass arsenal of machetes and knives)

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