‘Portal 2′ Review
April 20, 2011 by USA Post
‘Portal 2′ Review, Portal is the most fun I have found entertainment so far this year. There is a delightfully British sensitivity to the jokes, despite the developer Valve Corporation has its headquarters in Bellevue definitely not British, Washington, for example, one of my favorite jokes is a sign pointing to two destinations in the surrounding: employee Kindergarten and neurotoxin production center. But do not get ahead of us. After all, Portal 2 is primarily a puzzle game based on physics.
To establish an indefinite number of years after the original 2007, again the control Chell, a woman who would appear talkative Harpo Marx. And you’re still stuck in the research facility (now badly degraded) Aperture Laboratories, the manufacturer of shower curtain responsible for inventing a portal gun that can create wormholes space between various surfaces. At the beginning of the game, Chell is awakened from a long slumber by Wheatley cryo-chamber, a small spherical robot blue giant whose eye is like a HAL computer with an Apple makeover. Wheatley, who is splendidly voiced by British comedian and commercial executive producer Stephen Bureau, is the artificial intelligence program more enjoyable than might be expected to comply, and his witty ingenious and general clumsiness are a frequent source of amusement.
Before you know it, accidentally reviving Chell and GLaDOS Wheatley, the antagonist supercomputer that monitor your progress in the first game until, ahem, “killed” her. Suffice to say, GLaDOS is quite upset with you about it, and she quickly begins to design a large number of “test chambers” for you to navigate. Armed with only a portal gun, is once again, until you think your way out of each room and in the process, learn more about the enigmatic history of Aperture Laboratories.
Portal 2 is essentially a series of puzzles together by a compelling narrative, and what are the puzzles! Most of the test chambers involve opening a gate, and the solutions are initially quite simple. But as the game progresses, the problems increase in difficulty until you find yourself having to use a toolbox of factors, including rotating cubes that can redirect the path of the laser beams, gels such as painting, which can improve the speed of running and jumping ability, and Tron-esque “light bridges” that can deflect enemy fire and help to cross barriers. To solve a particularly challenging puzzle, you are considered the smartest man on the planet. And when you have no idea for a long time, I swear that your IQ has plummeted to a baked potato that has been in the oven 37 minutes too long.
There’s no getting around the fact that Portal 2 is a challenge, and some may quit due to sheer frustration. The second act, in particular, crank up the difficulty level at a speed that can discourage casual gamers. But there is a malicious game, either, and all the puzzles are logical sense, once the ball is placed around it. Some players wish that the valve had included a track system. It had been a feature available, however, I know you would have used a few times because of problems that eventually resolved – my euphoria – on my own. In fact, the only place in the valve stumbles a bit is when you travel from one test chamber to another. On more than one occasion, I had no idea where he is supposed to head next. I spend 20 minutes making too elaborate plan involving somersaults, only to realize that there was a small wall far, far, far away that I could simply have teleported a.
But part of the beauty of Portal 2 is the solution of its mysteries on their own terms. Although most of the test chambers seem to have a “right” answer, everyone will get to that solution in a slightly different way. The last game that made his own brain a nice company that torture was the indie hit World of Goo. That game also was a rare pleasure, but it has done with the valve Portal 2 is totally awesome. And funny as hell. GRADE: A
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